Post Haibo Li
For me Haibo's
lecture was kind of refreshing. While he didn't really talk much
about design research itself, I was very interested in his point of
view about research from an industrial rather than purely
theoretical perspective.
What I believe to
be his most important point was what I call “the 90/10 principle”
(can't remember what he actually called it), which means that you
should spend 90% of the time finding and defining the actual problem
you want to solve and just 10% of the time actually solving it. The
old joke with a new spin, while cheesy explained it rather well. A
teacher tries to figure out if it's possible to outrun a bear and
decide it's not possible. His student on the other hand puts on his
running shoes and say “I don't have to outrun the bear, I just have
to outrun you”. The student clearly spent more time thinking about
the problem itself rather than trying to find a solution to a bad
question.
He also talked
about something I mentioned in my pre-theme post, namely the
importance of securing funding for your project and how prototypes can
help you do this with a proof of concept. He did however expand on it
even more while talking about the importance of knowing both the
technical and market aspects when pitching the idea, or pitching it
as an entrepeneur. You have to question if your project actually
adress a real problem, if there is a market, account for timing and
if you are actually qualified to do it.
Lastly he talked
about the importance of not always trusting yourself. When you are
working with a project you always run the risk of seeing what you
want you want to see, also known as tunnel vision. I agree that this
is very important to keep in mind, and isn't this one of the reasons
to why the HCI-field and its focus on usability is so important in
the first place?
Maybe I liked this
lecture a lot because I myself believe in the importance of having a
business mind as an engineer and see what I want to see in a lecture
that agrees with it. Never the less. It gave me some more food for
thought.
Post Anders Lundström
While Haibo was
very business oriented, Anders took us back to the theoretical
aspects of research. He argued that a prototype in research doesn't
necessarily have to try and solve a problem at all. The aim of a
prototype in design research should be to provoke discussions about a
specific topic with the intention to gain some kind of new knowledge.
While he agree with Haibo when it comes to prototypes in a business
setting, I took it as his view being vastly different when it comes
to research where he doesn't have to take money into account. I think
both views are very valid depending on your personal goals with your
work. I think that I have already stated where I stand enough
however...
Anders did delve
deeper into design research as a concept, explaining that the actual
process can be seen as the empirical data of the study, which differs
from quantitative and qualitative studies we covered earlier. The
knowledge contribution could be seen as the lessons learned and the
problems identified while doing it rather than the result or
solution.
Something I never
did before this lecture was actually trying to explain the word
design, which is kind of weird knowing how much I use the word in
every day life. It's not like I don't “understand” the word but I
liked the definition he gave: “Design is an intention to change
reality into something more preferable”. It might just be an
anecdote but I'm surely going to start using it myself.
You did a great job summarizing all the important points of last weeks theme. Reading your reflection reminded me of some things I did not get from the lecture, but now I do. I think it is very important to keep the so called "tunnel vision" always in mind, because this might produce big complications with any research. We could come up with the word objectivity again when it comes to trusting yourself. The best way to do good research is to trust yourself but to trust the method you use even more. I like the part of your reflection from the lecture of Lundström that says that prototypes should provoke discussions, which makes it clear how important the use of them is. For me it was very interesting to see the different perspectives of the lecturers on the topic. As you wrote Li had a more industrial approach and Lundströmtalked more about the theoretical approach of design research and prototypes.
SvaraRaderaHello!
SvaraRaderaYou summarised the week very well, and I enjoyed reading your reflections on the subjects brought up.
The part about securing funding through a proof of concept and pitching it the right way was interesting to me as well. It's good to have that in mind as early as possible, since you won't get any resources when doing something completely new and innovative if you can't show those who have the resources why it's so great.
It's great that you bring up that the process in design research can be considered the empirical data.
hi,
SvaraRaderayou have a good point on how the two lecturer is alil bit different on their style of working on research. even both of them doing design research, Haibo emphasis on how you filter your idea, how your idea need to make money or important for other people. while Anders were saying that design research of his he did what he want to know, what he wants to focus.
nice reflections :)
Totally agree that Haibo was a lot more business focused, maybe it was refreshing - to me it felt so out of place that I got confused. The way you define design is clean and easy to understand, kudos!
SvaraRaderaHej!
SvaraRaderaI have to admit that after the Anders Lundström's lecture, I was a little lost because I didn't get a lot of things from his lesson. But when I read your post, it lighted up some points. So thank you for that. Nonetheless, I don't totally agree with his statement "prototype in research doesn't necessarily have to try and solve a problem". I have to admit that it can provoke discussions like you said because this is how things progress. But I believe that if you don't have a precise target, it would be difficult to move forward. I mean that of course a prototype is used to test some hypotheses, to see if they work or not, but if you don't have any goal to achieve and you feel one's way along, you could probably be heading for a dead end. Maybe, I'm totally wrong and maybe this is how design research works, but to me, move forward without precise aim to achieve is risky and disturbing because you don't really know where you go.
By the way, I like the poetic definition of "design" and I agree with you about the use of the word "design" in our everyday life. I think that this word is usually used in a artistic way unlike here where it is more about conception in a wider range.
I like that you mentioned securing funding by having a proof-of-concept. I missed this part since I left after half of the lecture, but seeing it here makes sense. A proof-of-concept shows the customer what the end product might be capable of.
SvaraRaderaGood reflection you summarized key concepts of this weeks theme.
Keep it up!
Hey!
SvaraRaderaNice post! I think that you mentioned all the key points from both of the lectures.
It is interesting to read your prospective on a way of pitching and validating ideas and having a entrepreneur point of way. As you mentioned, Haibo was talking from more practical and industry point of view so in this context money has a big role. But for research, I don't think that ideas should be measured only with the dollar sign. Fundings are important in the research community and money shouldn't and can't be ignored, but in my point of view it also can not be the ultimative measure. Research has to steer and educate the market, it can't just follow it.